package theOrbalEra.common.util;

public enum  EnumOrbalArts {
	//fire
FireBolt(0,"FireBolt",5,20*3,new int[]{1,0,0,0,0,0,0},20*1),
FlameArrow(1,"FlameArrow",6,20*4,new int[]{3,0,0,0,0,0,0},20*1),
NapalmBreath(2,"NapalmBreath",8,20*5,new int[]{6,0,0,0,0,0,0},20*2),
FireBoltEX(3,"FireBoltEX",10,20*8,new int[]{3,0,0,1,0,1,0},20*3),
SpiralFlare(4,"SpiralFlare",10,20*8,new int[]{5,0,0,2,0,2,0},20*3),
VolcanicRave(5,"VolcanicRave",10,20*8,new int[]{8,0,0,4,0,2,0},20*3),
Forte(6,"Forte",10,20*8,new int[]{4,0,0,3,0,2,1},20*3),
//water
AquaBleed(7,"AquaBleed",10,20*8,new int[]{0,1,0,0,0,0,0},20*3),
BlueImpact(8,"BlueImpact",10,20*8,new int[]{5,0,0,0,0,0,0},20*3),
DiamondDust(9,"DiamondDust",10,20*8,new int[]{0,4,0,2,0,1,0},20*3),
Tear(10,"Tear",10,20*8,new int[]{1,0,0,0,0,0,0},20*3),
Teara(11,"Teara",10,20*8,new int[]{4,0,0,0,0,0,0},20*3),
Tearal(12,"Tearal",10,20*8,new int[]{6,0,0,0,0,0,0},20*3),
LaTear(13,"LaTear",10,20*8,new int[]{2,0,0,0,0,1,0},20*3),
LaTeara(14,"LaTeara",10,20*8,new int[]{5,0,0,0,0,2,0},20*3),
Curia(15,"Curia",10,20*8,new int[]{4,0,0,0,0,0,2},20*3),
LaCuria(16,"LaCuria",10,20*8,new int[]{8,0,0,0,0,2,4},20*3),
Revive(17,"Revive",10,20*8,new int[]{4,0,2,0,0,0,1},20*3),
//earth
StoneHammer(18,"StoneHammer",10,20*8,new int[]{0,0,1,0,0,0,0},20*3),
EarthLance(19,"EarthLance",10,20*8,new int[]{0,0,5,0,0,0,0},20*3),
PetrifyBreath(20,"PetrifyBreath",10,20*8,new int[]{0,0,3,0,0,0,0},20*3),
StoneImpact(21,"StoneImpact",10,20*8,new int[]{0,0,3,0,0,2,0},20*3),
TitanicRoar(22,"TitanicRoar",10,20*8,new int[]{0,0,8,0,0,4,0},20*3),
EarthGuard(23,"EarthGuard",10,20*8,new int[]{0,0,2,0,0,0,0},20*3),
EarthWall(24,"EarthWall",10,20*8,new int[]{0,0,0,4,0,0,0},20*3),
Crest(25,"SpiralFlare",10,20*8,new int[]{0,3,4,0,0,2,1},20*3),
//wind
AirStrike(26,"AirStrike",10,20*8,new int[]{0,0,0,1,0,0,0},20*3),
Aerial(27,"Aerial",10,20*8,new int[]{0,0,0,4,0,0,0},20*3),
AeroStorm(28,"AeroStorm",10,20*8,new int[]{0,0,0,8,0,0,0},20*3),
Lightning(29,"Lightning",10,20*8,new int[]{0,0,0,4,0,2,0},20*3),
PlasmaWave(30,"PlasmaWave",10,20*8,new int[]{0,0,0,8,0,4,0},20*3),
SylphenGuard(31,"SylphenGuard",10,20*8,new int[]{0,0,0,2,0,0,0},20*3),
SylphenWing(32,"SylphenWing",10,20*8,new int[]{0,0,0,6,0,0,0},20*3),
//time
SoulBlur(33,"SoulBlur",10,20*8,new int[]{0,0,0,0,1,0,0},20*3),
ShadowSpear(34,"ShadowSpear",10,20*8,new int[]{0,0,0,0,5,0,0},20*3),
HellGate(35,"HellGate",10,20*8,new int[]{0,0,0,0,4,2,1},20*3),
WhiteGehenna(36,"WhiteGehenna",10,20*8,new int[]{0,0,0,0,8,4,2},20*3),
ClockUp(37,"ClockUp",10,20*8,new int[]{0,0,0,0,1,0,0},20*3),
ClockUpEX(38,"SpiralFlare",10,20*8,new int[]{0,0,0,0,9,0,0},20*3),
AntiSept(39,"AntiSept",10,20*8,new int[]{0,0,0,0,3,0,0},20*3),
AntiSeptAll(40,"AntiSeptAll",10,20*8,new int[]{0,0,0,0,11,0,0},20*3),
//unreal
ChaosBrand(41,"ChaosBrand",10,20*8,new int[]{0,0,0,0,0,0,5},20*3),
Saint(42,"Saint",10,20*8,new int[]{3,2,3,2,0,2,4},20*3);
	
	


	public final int orbalArtId;
	public final String orbalArtName;
	public final int cost;
	public final int cold;
	public final int[] made;
	public final int time;
	EnumOrbalArts(int orbalArtId,String orbalArtName, int cost, int cold, int[] made, int time)
	    {
		 this.orbalArtId=orbalArtId;
		 this.orbalArtName=orbalArtName;
		 this.cost=cost;
		 this.cold=cold;
		 this.made=made;
		 this.time=time;
		 
		 
	    }
	


}
